Showing posts with label MOBAC. Show all posts
Showing posts with label MOBAC. Show all posts

Sunday, September 20, 2015

Custom Google Hybrid Mapsource for MOBAC and GALILEO

For anyone having trouble with the shipped Google Hybrid mapsource, as I encountered them - here is a custom mapsource which worked for me. Save this as XML (under Win7) to ..



Custom Google Hybrid
10
19
png
None
http://mt{$serverpart}.google.com/vt/lyrs=y&x={$x}&y={$y}&z={$z}
0 1
#000000


And for any Galileo user interested, I also add a custom mapsource:



Google Hybrid
http://mt{$serverpart}.google.com/vt/lyrs=y&x={$x}&y={$y}&z={$z}
0 1

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Offline Map Tiles with Mapbox-Studio and MOBAC

I just found I neat workaround on how to get your Mapbox projects (Mapbox is a free, fully customizeable Tool for map design) to any local tile storage format that it also available in MOBAC (MOBAC is a free software for the creation of local map tiles from variable sources, in a bunch of different formats, to be used on almost any mobile device)!

  • Get Mapbox-Studio and design your custom map
  • Upload your project to mapbox
  • Create an account and connect to it
  • Get your username, project ID and an access token, which are put to the URL for fetching the tiles back from the Mapbox server: http://api.tiles.mapbox.com/v4/your_username.your_project_id/{$z}/{$x}/{$y}.png?access_token=your_private_or_public_api_key

  • Use the following XML (replacing user, project ID and access token) for a custom mapsource in MOBAC.



    MAPBOX
    0
    18
    png
    None
    http://api.tiles.mapbox.com/v4/gimoya.ganok9hk/{$z}/{$x}/{$y}.png?access_token=pk.eyJ1IjoiZ2ltb3lhIiwiYSI6IkZrTld6NmcifQ.eY6Ymt2kVLvPQ6A2Dt9zAQ
    #000000

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